![]() The plot won’t make a huge amount of sense if you don’t know Mass Effect well, but on the other hand it’s paper-thin enough not to get in the way of the awkward action. If you can come to grips with its finickity controls, you’re in for a generous selection of weapon, power and armour upgrades and an insubstantial but inoffensive alternative perspective on one of Mass Effect’s more compelling side-stories, the anti-alien, body modification-obsessed cartel named Cerberus. Even when it does work, the only thing that keeps the combat from samey tedium is the wildly spiking difficulty. The sci-fi secret agent you play as will too often randomly launch himself into the open, refuse to aim at what you want him to aim at or mysteriously fire at nothing. It’s worked hard to come up with a swipe-based cover system and a halfway house between auto-aiming at enemies and lining up your own shots, but while conceptually a thoughtful use of touchscreen controls, it doesn’t quite work in practice. It was later released for Android devices on and for Windows Phone 8 devices a year later on May 21, 2013. Mass Effect: Infiltrator was originally released for iOS devices on March 6, 2012. It doesn’t help that, underneath its impressive graphics and faithfulness to Mass Effect’s many aliens, weapons and psychic powers, Infiltrator is a right old pain to play. Mass Effect: Infiltrator is a third-person shooter developed by IronMonkey Studios for mobile devices (iOS, Android, Windows Phone 8 and BlackBerry 10) set in the Mass Effect universe.
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